Linear Algebra¶ The maths you actually need to put a 3D point on a 2D screen, written out so I do not have to re-derive it. 3D Rotations with matrices Homogeneous 4x4 matrices Rotate a 3D point (x, y, z) around each axis Rotate a point (x, y) around a center (cx, cy) by angle θ (in radians) Transformation Matrices