Collision and Physics¶
Detecting collisions, resolving them, and the physics steps around them.
- AABB vs AABB (Axis-Aligned Bounding Box)
- Basic Impulse Resolution (with restitution)
- Circle vs AABB
- Circle vs Circle
- Collision Detection
- Collision Response
- Friction Drag
- Gravity
- impulse
- Penetration Resolution (push-out)
- Reflection (bounce off a surface)
- Separating Axis Theorem (SAT) - convex polygons
- Spatial Partitioning (uniform grid)