World - Screen Transforms
World - Screen Transforms¶
function worldToScreen(worldPos, camera):
return worldPos - camera.position
function screenToWorld(screenPos, camera):
return screenPos + camera.position
World-to-screen / screen-to-world transforms are just a coordinate offset: the camera's position in the world defines what world coordinate maps to (0,0) on screen. Subtracting the camera's position converts world coordinates to screen coordinates; adding it converts back. (If you also support zoom, you additionally multiply by a scale factor before/after the offset.)